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Old 04-15-2017, 09:28 PM   #1   Add To Ignore List  
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Default List of how every entity is triggered?

How are all the entities triggered? Like, which entities are triggered by Trigger Event, which entities are triggered by Activate Event, and which entities are triggered by Start Event.
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Old 04-16-2017, 06:05 AM   #2   Add To Ignore List  
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Default Re: List of how every entity is triggered?

I was planning on including every entity in my help thread including what it does and all trigger options, but I'm a bit of a lazy asshole and life got in the way. I can answer about a specific entity if you want to know.
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Old 04-16-2017, 06:47 AM   #3   Add To Ignore List  
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Default Re: List of how every entity is triggered?

I had list like that lying around somewhere...
It's not complete tho. Will post it if I manage to find it
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Old 04-22-2017, 03:59 AM   #4   Add To Ignore List  
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Default Re: List of how every entity is triggered?

I will gift a copy of Daikatana to whoever that can post a complete documentation on the trigger system first
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Old 04-22-2017, 05:48 PM   #5   Add To Ignore List  
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Default Re: List of how every entity is triggered?

Well here it is:

https://docs.google.com/spreadsheets...=0&single=true
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Old 04-22-2017, 07:35 PM   #6   Add To Ignore List  
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Default Re: List of how every entity is triggered?

Quote:
Originally Posted by DrTr1gger View Post
Sweet, you'll get it soon

By the way, why are some triggered in two different ways? eg Trigger has Trigger Event and Activate/Deactivate event. What's the difference?
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Old 04-22-2017, 08:07 PM   #7   Add To Ignore List  
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Default Re: List of how every entity is triggered?

Activate/Deactivate event is used to "toggle" entity on and off basically. So deactivated entity will ignore all other calls and disappear from gameplay...

Except for Blend Controller - only one where activate/deactivate works like start/stop.
Croteam was pretty inconsistent xd
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Old 04-22-2017, 09:10 PM   #8   Add To Ignore List  
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Default Re: List of how every entity is triggered?

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Originally Posted by DrTr1gger View Post
Activate/Deactivate event is used to "toggle" entity on and off basically. So deactivated entity will ignore all other calls and disappear from gameplay...

Except for Blend Controller - only one where activate/deactivate works like start/stop.
Croteam was pretty inconsistent xd
Then what's the difference start/stop and start environment/stop environment?
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Old 04-22-2017, 09:18 PM   #9   Add To Ignore List  
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Default Re: List of how every entity is triggered?

Virtually none - at least seems so without looking into game code.
Some entites work on start/stop event and some on start/stop env event

Looks like Croteam just set it randomly when coding xd
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Old 04-23-2017, 05:28 AM   #10   Add To Ignore List  
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Default Re: List of how every entity is triggered?

Too bad your list doesn't actually say what each trigger event does.
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Old 04-23-2017, 05:32 AM   #11   Add To Ignore List  
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Default Re: List of how every entity is triggered?

Quote:
Originally Posted by Discy View Post
Too bad your list doesn't actually say what each trigger event does.
Hmm...

Trigger Event - One-way switch that turns on an entity
Activate/Deactivate Event - On-Off switch that determines an entity's existence in the .wld
Start/Stop Event - On-Off switch that starts/stops an entity that's always functioning

How right am I?
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Old 04-23-2017, 05:38 AM   #12   Add To Ignore List  
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Default Re: List of how every entity is triggered?

Generally right, but some entities have special cases. The StormController uses the "fade function" when triggered to make the weather gradually stormy, but using another event (Start or Start Environment) makes the storm activate immediately in case the player breaks a cutscene that needs immediate weather transition. So it's a case by case thing and a comprehensive guide should go through all the events for every entity.
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[22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz.
"Can we just move Discy's posts to the HOF automatically already? :P" -Jetty


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Old 04-23-2017, 05:43 AM   #13   Add To Ignore List  
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Default Re: List of how every entity is triggered?

Quote:
Originally Posted by Discy View Post
Generally right, but some entities have special cases. The StormController uses the "fade function" when triggered to make the weather gradually stormy, but using another event (Start or Start Environment) makes the storm activate immediately in case the player breaks a cutscene that needs immediate weather transition. So it's a case by case thing and a comprehensive guide should go through all the events for every entity.
Oh shit didn't know that

Looks like it's near impossible to do complete list without actually checking every entity in game code then.
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