|12-06-2015, 02:40 PM||#1|
i have a problem,i know bio mechs and khnums can shoot while going left or right,they are using evade animations while attacking
i want to make an enemy which shoots while going left but i dont know how to make it,this enemy has the same puppet as khnum and uses khnum behaviour but it has a different model and skeleton,mechanism,animations. it is set like the khnum but this enemy still does not move while playing the evade animation in game,
how to make this enemy move while shooting,i want this enemy to go left like the khnum does,he goes left and he shoots,in editor the khnum moves in place,but in game he moves while shooting
how to make my enemy behave the same ?
|12-07-2015, 02:38 AM||#2|
Re: Evade Attack
They mostly evade when you shoot projectiles at them like rockets, most noticable on the khnum, when I am back I could take a look at how it works
|12-07-2015, 03:06 AM||#3|
Re: Evade Attack
For those evade animations, the Khnum and Biomech use the "ModelMover" envelope. It's a special envelope you can add to an animation to move the puppet around over the course of the animation. To add it to an animation, in the Animation Editor, have your animation selected, click on the drop-down box at the bottom-right of the window (where the bones in the animation are listed), select "Action > Manage envelope(s)...", click "Create custom", and put in "ModelMover" (case-sensitive). You can then animate this to achieve the movements you desire.
In older versions of the editor, the movements caused by the ModelMover were actually shown in the Animation Editor... but for some reason that was taken out.
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