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Old 10-25-2016, 12:46 PM   #121   Add To Ignore List  
teitai
 
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Default Re: Mod Suggestions/Ideas

You are our new hero!
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Old 10-26-2016, 12:42 PM   #122   Add To Ignore List  
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Default Re: Mod Suggestions/Ideas

Added some sound effects and uploaded to workshop.
http://steamcommunity.com/sharedfile.../?id=787567406
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Old 10-26-2016, 04:07 PM   #123   Add To Ignore List  
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Default Re: Mod Suggestions/Ideas

a mod that replaces every enemy with a kamikaze.

In all seriousness, I'd love to see a simple mod that tweaks the shotguns:
12 Gauge: increase RoF by .5 seconds.
Double Barrel: Ditto for the 12 Gauge, and perhaps add a couple of extra pellets to rival the damage of the Rocket Launcher: basically, enough to one-shot minor Biomechs.
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Old 10-26-2016, 05:28 PM   #124   Add To Ignore List  
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Default Re: Mod Suggestions/Ideas

Thanks for the weapon speed mod. This mechanic would actually encourage to spend ammo on weapons that are already full.
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Old 10-27-2016, 07:49 AM   #125   Add To Ignore List  
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Sacor, try the Meth Lab Alpha mod on workshop.
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Old 10-27-2016, 08:58 AM   #126   Add To Ignore List  
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Default Re: Mod Suggestions/Ideas

I tried it, and admittedly, wasn't incredibly fond of the changes. I'm actually quite fond of how the remaining weapons in Sam3 are balanced, it's only the shotguns which I believe require some adjustments.
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Old 10-27-2016, 10:08 AM   #127   Add To Ignore List  
teitai
 
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The shotguns are pretty shit. I can make you something. Not sure how soon though.
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Old 10-27-2016, 10:18 AM   #128   Add To Ignore List  
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Really? That would be highly appreciated, if you find the spare time at some point. Cheers.
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Old 11-01-2016, 11:47 AM   #129   Add To Ignore List  
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As requested.

http://steamcommunity.com/sharedfile.../?id=791132031
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Old 11-05-2016, 04:45 PM   #130   Add To Ignore List  
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Default Re: Mod Suggestions/Ideas

Requesting a mod that alters witch-bride's attack so it would be something similar to spread fire from Contra games, although with slower projectiles. Maybe with accelerating projectiles.
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Old 11-05-2016, 09:59 PM   #131   Add To Ignore List  
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The last part may not be possible unless you can increase a projectile's speed through lua scripting. Can you post a picture of this attack you are suggesting?
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Old 11-06-2016, 05:17 AM   #132   Add To Ignore List  
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The Witch-Bride is super hardcoded, so I wonder if this can be really done, without recreating the enemy from scratch as a regular LeggedPuppet.
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Old 11-06-2016, 06:37 AM   #133   Add To Ignore List  
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https://i.sli.mg/g3w90d.png

Well, maybe not completely like S-fire from Contra but you'll get the point. Blue lines represent the path of projectiles.
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Old 11-06-2016, 09:22 AM   #134   Add To Ignore List  
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Witch-Bride : Beheaded Firecracker Edition
Oh hey, I found what BFE stands for!
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Old 11-06-2016, 08:04 PM   #135   Add To Ignore List  
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Seems just like the SamVR version of the Witch-Bride.
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Old 11-06-2016, 08:57 PM   #136   Add To Ignore List  
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I heard that the bride wasn't that annoying in that game.
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Old 11-07-2016, 11:02 PM   #137   Add To Ignore List  
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Yeah, the SSVR Witch Bride is exactly the thing you are talking about
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Old 11-08-2016, 04:30 AM   #138   Add To Ignore List  
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https://youtu.be/yXUpjEbkomM?t=8m12s

You can see it here.
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Old 11-08-2016, 07:21 AM   #139   Add To Ignore List  
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Thanks. Seems it would work well in SS3.

Also.

Can anyone make a mod where the double shotgun's sound is replaced with the bigger explosion that happens at 0:23 in this video?

Actually, when we're at it, why not lower that explosion sound, add a bit more reverb and use that deepened explosion sound replace the sound that rockets, devastator shells, C4 and cannonballs make when they explode. You see, current explosions sound are a bit weak.
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Last edited by Artman40; 11-08-2016 at 07:31 AM.
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