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Old 08-30-2015, 07:04 AM   #91   Add To Ignore List  
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Default Re: Mod Suggestions/Ideas

Oh...Quake 4 was great at least in weapons department. It seems I was using majority of the weapons throughout the game.

Also...I think someone should make a mod which makes space monkeys more aggressive so you're not waiting for them.
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Old 08-31-2015, 12:55 AM   #92   Add To Ignore List  
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Default Re: Mod Suggestions/Ideas

My mod makes all of the weapons more viable from beginning to end.
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Old 08-31-2015, 04:16 AM   #93   Add To Ignore List  
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Default Re: Mod Suggestions/Ideas

What mod?
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Old 08-31-2015, 06:10 AM   #94   Add To Ignore List  
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Default Re: Mod Suggestions/Ideas

Meth Lab Alpha?

Also, I'd love to see an overstock mod. It basically means that you can take health/armour above 100/200 with every health/armour pickup but once it's above default maximum, it only adds half of the health. For an example, if you have 110 HP and you pick up 50 HP pickup, then you only receive 25 hp. You could also pick health/armour up if you're above 200/300hp but when health is 201-250, it drops 1hp per 2 seconds. If they're 251 or above, they would drop 1 point per second.

Would be also nice if similar thing would apply to ammo.

first of all, it means no pickups will go to waste and overstocked players would love to get faster into the action.
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Old 08-31-2015, 08:27 AM   #95   Add To Ignore List  
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Default Re: Mod Suggestions/Ideas

I heartily recommend this idea.
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Old 08-31-2015, 11:17 AM   #96   Add To Ignore List  
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Default Re: Mod Suggestions/Ideas

I don't know how to handle those situations where you have 86hp and you'd pick up 50hp pickup.

Anyway...I don't understand why in old-school shooters normally have only very small or very large health pickups which can heal you above default. This causes medium health to be often unpicked.
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Old 08-31-2015, 12:10 PM   #97   Add To Ignore List  
 
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Default Re: Mod Suggestions/Ideas

You would get 32 hp. Heal 14 points and cut overheal to half.
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Old 08-31-2015, 12:31 PM   #98   Add To Ignore List  
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Default Re: Mod Suggestions/Ideas

That should work! Thanks! Although should rounding up or down happen when picking up 25hp pickup?
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Old 08-31-2015, 10:22 PM   #99   Add To Ignore List  
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Default Re: Mod Suggestions/Ideas

Just remove all of them and require the player to hump a hooker to get their health back. You can add little slut huts hidden in the map...
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Old 09-01-2015, 07:18 AM   #100   Add To Ignore List  
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Default Re: Mod Suggestions/Ideas

Single shotgun in SS3 doesn't feel as powerful as the enemies don't fly backwards after getting shot (probably because there's a kick melee for that). I wonder if it's possible to make a mod which makes the enemies fly back after getting hit by things like shotgun blast?
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Old 09-01-2015, 10:04 AM   #101   Add To Ignore List  
 
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Originally Posted by Artman40 View Post
That should work! Thanks! Although should rounding up or down happen when picking up 25hp pickup?
I would replace 25's with 30's.
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Old 09-01-2015, 01:45 PM   #102   Add To Ignore List  
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Default Re: Mod Suggestions/Ideas

Also, is there autofire mod for Serious Sam 3? By default, you won't continuously fire shotguns and cannon when holding down fire.

Also a mod which fixes jumping so you wouldn't be "nudged" or "tripped" by terrain's smallest bumps.
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Old 09-01-2015, 06:55 PM   #103   Add To Ignore List  
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Default Re: Mod Suggestions/Ideas

I forgot: a mod which would give firing weapons priority to sprinting so you wouldn't need to let go of sprint key to fire. Just fire and sprint after it's done.
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Old 09-01-2015, 11:21 PM   #104   Add To Ignore List  
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Default Re: Mod Suggestions/Ideas

Quote:
Originally Posted by Artman40 View Post
Also, is there autofire mod for Serious Sam 3? By default, you won't continuously fire shotguns and cannon when holding down fire.

Also a mod which fixes jumping so you wouldn't be "nudged" or "tripped" by terrain's smallest bumps.
These are doable. In fact, my mod does that.

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I forgot: a mod which would give firing weapons priority to sprinting so you wouldn't need to let go of sprint key to fire. Just fire and sprint after it's done.
This isn't.
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Old 09-02-2015, 02:06 PM   #105   Add To Ignore List  
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Default Re: Mod Suggestions/Ideas

I'll have to try that some time then. I love the autofire function in older Sam games.
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Old 09-02-2015, 06:58 PM   #106   Add To Ignore List  
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Default Re: Mod Suggestions/Ideas

Are there any mods that make technopolips and witch-brides not cheap?
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Last edited by Artman40; 09-02-2015 at 07:05 PM.
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Old 09-02-2015, 08:51 PM   #107   Add To Ignore List  
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Default Re: Mod Suggestions/Ideas

Maybe. There is a no-hitscan enemies mod out there somewhere.
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Old 09-02-2015, 10:30 PM   #108   Add To Ignore List  
 
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Default Re: Mod Suggestions/Ideas

Is there a mod with no enemies, no music, black and white view and a pistol pointed to your head loaded with 1 bullet?
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Old 09-02-2015, 11:14 PM   #109   Add To Ignore List  
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I think I've seen that one...
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Old 09-02-2015, 11:28 PM   #110   Add To Ignore List  
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Default Re: Mod Suggestions/Ideas

Quote:
Originally Posted by Louva-Deus View Post
Maybe. There is a no-hitscan enemies mod out there somewhere.
I have no hitscan mod installed. Makes cloned soldiers actually more fun to fight. However, it affects technopolips but the mod maker seemed to forget why people wanted non-hitscan technopolips in the first place. That mod replaces hitscan bullets with very fast rockets which are very hard to shoot down so you still end up taking a hit.
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Old 09-03-2015, 06:07 PM   #111   Add To Ignore List  
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You're supposed to take hits. Otherwise the enemy would be pointless.
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Old 09-03-2015, 07:33 PM   #112   Add To Ignore List  
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Default Re: Mod Suggestions/Ideas

You're supposed to dodge stuff when having only 1hp.
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Old 09-03-2015, 07:44 PM   #113   Add To Ignore List  
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Default Re: Mod Suggestions/Ideas

A good game design if it is possible for a super awesome hardcore player to complete the game without taking a single hit (without cheats, of course).
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Old 09-04-2015, 03:12 AM   #114   Add To Ignore List  
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Default Re: Mod Suggestions/Ideas

You could greatly minimize damage from arachnoids in SS1 by shooting them quickly, which makes them play pain animation and not shoot at you, you could sort of stun-lock them this way. I'm fine with that.
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Old 09-04-2015, 05:16 AM   #115   Add To Ignore List  
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Default Re: Mod Suggestions/Ideas

In that case, level design needs to be able to provide opportunity for cover or allow to stunlock hitscan enemies. Adult arachnoids in SS# are much more of a pain with one of the reasons being that they don't flinch easily and the other one that you can't do much about them in the open, especially considering that many arachnoids in SS3 try to dodge your shots.
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Old 09-06-2015, 08:02 AM   #116   Add To Ignore List  
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Default Re: Mod Suggestions/Ideas

Requesting devastator's "match the apparent explosion size to its actual size" mod. I somehow manage to get hit by own devastator's fire at random and its explosion size seemingly varies. It may be low damage but when having only a few HP, every one of them counts.
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Old 10-21-2016, 07:30 PM   #117   Add To Ignore List  
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Default Re: Mod Suggestions/Ideas

Can anyone make a mod that speeds up the weapon fire by 30% when picking up ammo for weapon that's already full?
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Old 10-23-2016, 03:33 PM   #118   Add To Ignore List  
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Not possible.
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Old 10-24-2016, 02:49 AM   #119   Add To Ignore List  
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Default Re: Mod Suggestions/Ideas

The speeding up part is. But there's no functions for getting the ammount of ammo you have, or even the weapon your using.

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Originally Posted by Solais View Post
A good game design if it is possible for a super awesome hardcore player to complete the game without taking a single hit (without cheats, of course).
That's always the best design, and this what I go by when I judge people's maps.
This is also why getting thrown into an open arena with NO COVER and a ton of hitscan enemies is a bad idea. Relying on luck is a bad design for an FPS.
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Old 10-25-2016, 12:21 PM   #120   Add To Ignore List  
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Quote:
Originally Posted by Louva-Deus View Post
Not possible.
Sounds like a challenge

I decided look into that. Here is the mod:
https://drive.google.com/open?id=0Bx...UFkOUVURzlTS28
It increases firing speed of all weapons (except sledgehammer, laser and cannon long loaded shots) by 30% for 5 seconds whenever you "pick" an ammo item of the type that is already full (ammo item disappears). The effect stacks, i.e. if you pick 4 shell boxes at about the same time while at full shells you will have 20 seconds of carnage.

The problem is, there's no 100% reliable way to distinguish ammo items from health/armor items, so this works only with ammo items that have "ammo" in their entity name. This is the case with almost all ammo in standard BFE campaign, so it should work almost perfectly there, but I doubt that many custom maps are so tidy.
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