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Old 10-10-2015, 01:52 PM   #91  
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Default Re: Latest Official Patch Releases For Steam Versions

Make a tutorial. Assuming we don't have one already.
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Old 10-10-2015, 02:16 PM   #92  
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Default Re: Latest Official Patch Releases For Steam Versions

Can you teach me these tricks with UV?

Attachement - i wrote "is correctly" - i meant "is not correctly".
Example: i made for an enemy a special weapon, i set by hand. Before adding attachment i done already aminations. When i am watching aminations with attachement, it animate in another direction than hand (hand straight - pistol up and back).

Collision box - i have few models saved in Modeler and i want import them into Editor (ModelHolder2) as statues. Unfortunatelly player can go through imported model. It is needed code them?
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Old 10-10-2015, 02:23 PM   #93  
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Default Re: Latest Official Patch Releases For Steam Versions

For attachment, you need to specify three anchor points and it will not move in weird ways. As for collision box, make sure that you have correctly set up the first (not the second or any other) collision box and enabled "Colliding" parameter of ModelHolder2.
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Old 10-10-2015, 02:39 PM   #94  
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Default Re: Latest Official Patch Releases For Steam Versions

How can i make these 3 points for attachement?
Please make tutorials (with pictures) for making and adding attachent and tut for UV mapping.

If you are CT member (CONGRATS!! ) do you plan to release source code of Serious Engine?
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Old 10-10-2015, 07:28 PM   #95  
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Default Re: Latest Official Patch Releases For Steam Versions

Please stop asking editor related questions here, there's a forum for that. I can't say anything about the engine sources release, sorry.
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Old 10-11-2015, 10:08 AM   #96  
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Default Re: Latest Official Patch Releases For Steam Versions

There are lots of tutorials floating around here. Just have to look through them.
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Old 10-13-2015, 03:36 AM   #97  
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Default Re: Latest Official Patch Releases For Steam Versions

I made a version of the DedicatedServer that reads the name and address of the master server from the configuration file.

https://42amsterdam.net/samforum/showthread.php?t=1592
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Old 10-13-2015, 12:44 PM   #98  
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Default Re: Latest Official Patch Releases For Steam Versions

And how did you pull that off?
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Old 10-13-2015, 12:48 PM   #99  
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Default Re: Latest Official Patch Releases For Steam Versions

Dude, don't look a gift horse in the mouth. The SLAwww giveth, and the SLAwww can taketh away.
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Old 10-13-2015, 01:25 PM   #100  
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Default Re: Latest Official Patch Releases For Steam Versions

That wasn't SLAwww.
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Old 10-13-2015, 01:30 PM   #101  
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Default Re: Latest Official Patch Releases For Steam Versions

Oh, well... yeah, I saw who posted it, obviously... I was uh, testing you.
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Old 10-13-2015, 01:55 PM   #102  
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Default Re: Latest Official Patch Releases For Steam Versions

I do not understand what is being said. English is not my native language. Originally send the heartbeat for a few master servers was your idea. I made this for 42Adam servers, and now all game servers are running on 42Adam use a new DedicatedServer.exe. They send heartbeat to other master servers(qtracker and openspy). Now these master servers also show a table of game servers running on 42Adam. This can be seen by manipulation of the file Windows\system32\drivers\etc\hosts.

Good Luck.
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Old 10-13-2015, 08:47 PM   #103  
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Default Re: Latest Official Patch Releases For Steam Versions

I get that but I mean how did you pull it off? Disassembling the program and then bytepatching it with binmay?
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Old 10-13-2015, 09:07 PM   #104  
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Default Re: Latest Official Patch Releases For Steam Versions

Binmay wouldn't be sufficient in this case, he probably got ASM sources using IDA Pro or similar software, then modified the assembly code and re-built it into a new EXE. I'd implement multiple master servers support in Steam version too, in a much easier way (without dis-asming the hell out of DedicatedServer) but I'm too occupied with OpenAL support at the moment, so his modifications are actually useful for dedicated server holders. Either way, an official update containing similar functionality will be released eventually.

Last edited by SLAwww; 10-13-2015 at 09:09 PM.
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Old 10-13-2015, 11:34 PM   #105  
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Default Re: Latest Official Patch Releases For Steam Versions

Well if he did some ASM coding that's pretty cool. ASM is no joke..
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Old 10-14-2015, 12:15 AM   #106  
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Default Re: Latest Official Patch Releases For Steam Versions

Yes, SLAwww is absolutely right. I used the IDA Pro disassembler, and manually modified the resulting assembly code. And compile it using Masm32.

Last edited by Alex.; 10-14-2015 at 12:17 AM.
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Old 10-14-2015, 03:11 AM   #107  
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Default Re: Latest Official Patch Releases For Steam Versions

Nice work man!
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Old 10-17-2015, 06:41 AM   #108  
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Default Re: Latest Official Patch Releases For Steam Versions

SLAwww, is it possible to add a "lock to plane" button to the editor that stops entities from changing their heading/pitch/banking when dragging their location around? This is really annoying, especially when you want to move several selected entities at once. It doesn't influence the game, so I guess it should be doable.
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Old 10-17-2015, 09:00 AM   #109  
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Default Re: Latest Official Patch Releases For Steam Versions

Done. It's in public_beta for SE, along with several bug fixes.
There's no "lock to plane" button, but entities should stop rotating at random.
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Old 10-17-2015, 10:15 AM   #110  
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Default Re: Latest Official Patch Releases For Steam Versions

Yes, thank you! Now you actually have to hold LMB+RMB to pitch/bank entities in the 3D view. You're the hero Seriously! deserves.

Edit: Also, if you're in the editor and use use fit longer or fit smaller axis in polygon mode (alt+A or alt+shift+A), the editor plays the Windows default beep sound, which is annoying if you have to use this function a lot. Can you remove that?
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Last edited by Discy; 10-17-2015 at 10:29 AM.
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Old 10-25-2015, 09:41 AM   #111  
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Default Re: Latest Patch Updates For Steam Versions

Quote:
Originally Posted by Louva-Deus View Post
Could you put out a 1.05 version of this for TSE? Some mods require that version to work....

Or you could find a way to decompile mods so they can be updated to the latest version.
In order to use SeriousSam.exe from the first encounter version of steam for the second encounter version 1.05 - need to patch.
This is due to the fact that the same functions in the library Engine.dll have a different offset relative to the base load address of the library.

Engine.dll:

TFE -> TSE
====================
60191770 -> 60161850
601896E0 -> 601597C0
60189600 -> 601596E0
601890E0 -> 601591C0
601896B0 -> 60159790
601890A0 -> 60159180
601886F0 -> 601587D0
60189100 -> 601591E0
600F5380 -> 600C5410
600F7100 -> 600C7190
601A9EC0 -> 60179FA0
6014FA89 -> 6011FB5F
6029C52C -> 6026C56C

PATCH.BAT:
Code:
SET FILENAME=SeriousSam

copy /y %FILENAME%.exe %FILENAME%.tmp0

binmay -s "70 17 19 60" -r "50 18 16 60" -i %FILENAME%.tmp0 -o %FILENAME%.tmp1
del /F/Q %FILENAME%.tmp0
ren %FILENAME%.tmp1 %FILENAME%.tmp0

binmay -s "E0 96 18 60" -r "C0 97 15 60" -i %FILENAME%.tmp0 -o %FILENAME%.tmp1
del /F/Q %FILENAME%.tmp0
ren %FILENAME%.tmp1 %FILENAME%.tmp0

binmay -s "00 96 18 60" -r "E0 96 15 60" -i %FILENAME%.tmp0 -o %FILENAME%.tmp1
del /F/Q %FILENAME%.tmp0
ren %FILENAME%.tmp1 %FILENAME%.tmp0

binmay -s "E0 90 18 60" -r "C0 91 15 60" -i %FILENAME%.tmp0 -o %FILENAME%.tmp1
del /F/Q %FILENAME%.tmp0
ren %FILENAME%.tmp1 %FILENAME%.tmp0

binmay -s "B0 96 18 60" -r "90 97 15 60" -i %FILENAME%.tmp0 -o %FILENAME%.tmp1
del /F/Q %FILENAME%.tmp0
ren %FILENAME%.tmp1 %FILENAME%.tmp0
binmay -s "A0 90 18 60" -r "80 91 15 60" -i %FILENAME%.tmp0 -o %FILENAME%.tmp1
del /F/Q %FILENAME%.tmp0
ren %FILENAME%.tmp1 %FILENAME%.tmp0

binmay -s "F0 86 18 60" -r "D0 87 15 60" -i %FILENAME%.tmp0 -o %FILENAME%.tmp1
del /F/Q %FILENAME%.tmp0
ren %FILENAME%.tmp1 %FILENAME%.tmp0

binmay -s "00 91 18 60" -r "E0 91 15 60" -i %FILENAME%.tmp0 -o %FILENAME%.tmp1
del /F/Q %FILENAME%.tmp0
ren %FILENAME%.tmp1 %FILENAME%.tmp0


binmay -s "80 53 0F 60" -r "10 54 0C 60" -i %FILENAME%.tmp0 -o %FILENAME%.tmp1
del /F/Q %FILENAME%.tmp0
ren %FILENAME%.tmp1 %FILENAME%.tmp0

binmay -s "00 71 0F 60" -r "90 71 0C 60" -i %FILENAME%.tmp0 -o %FILENAME%.tmp1
del /F/Q %FILENAME%.tmp0
ren %FILENAME%.tmp1 %FILENAME%.tmp0


binmay -s "C0 9E 1A 60" -r "A0 9F 17 60" -i %FILENAME%.tmp0 -o %FILENAME%.tmp1
del /F/Q %FILENAME%.tmp0
ren %FILENAME%.tmp1 %FILENAME%.tmp0

binmay -s "89 FA 14 60" -r "5F FB 11 60" -i %FILENAME%.tmp0 -o %FILENAME%.tmp1
del /F/Q %FILENAME%.tmp0
ren %FILENAME%.tmp1 %FILENAME%.tmp0


binmay -s "2C C5 29 60" -r "6C C5 26 60" -i %FILENAME%.tmp0 -o %FILENAME%.tmp1
del /F/Q %FILENAME%.tmp0
ren %FILENAME%.tmp1 %FILENAME%_TSE105.exe
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Old 10-25-2015, 10:00 AM   #112  
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Default Re: Latest Official Patch Releases For Steam Versions

(Multi Master Server) DedicatedServer for TSE v1.05 here: MultiMS-HB_DedicatedServer_TSE105_v1.2.zip
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Old 10-25-2015, 05:20 PM   #113  
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Default Re: Latest Patch Updates For Steam Versions

Quote:
Originally Posted by Alex. View Post
In order to use SeriousSam.exe from the first encounter version of steam for the second encounter version 1.05 - need to patch.
This is due to the fact that the same functions in the library Engine.dll have a different offset relative to the base load address of the library.

Engine.dll:
This is why I wanted him to put out a 1.05 version.

Quote:
Originally Posted by Alex. View Post
TFE -> TSE
====================
60191770 -> 60161850
601896E0 -> 601597C0
60189600 -> 601596E0
601890E0 -> 601591C0
601896B0 -> 60159790
601890A0 -> 60159180
601886F0 -> 601587D0
60189100 -> 601591E0
600F5380 -> 600C5410
600F7100 -> 600C7190
601A9EC0 -> 60179FA0
6014FA89 -> 6011FB5F
6029C52C -> 6026C56C

PATCH.BAT:
Code:
SET FILENAME=SeriousSam

copy /y %FILENAME%.exe %FILENAME%.tmp0

binmay -s "70 17 19 60" -r "50 18 16 60" -i %FILENAME%.tmp0 -o %FILENAME%.tmp1
del /F/Q %FILENAME%.tmp0
ren %FILENAME%.tmp1 %FILENAME%.tmp0

binmay -s "E0 96 18 60" -r "C0 97 15 60" -i %FILENAME%.tmp0 -o %FILENAME%.tmp1
del /F/Q %FILENAME%.tmp0
ren %FILENAME%.tmp1 %FILENAME%.tmp0

binmay -s "00 96 18 60" -r "E0 96 15 60" -i %FILENAME%.tmp0 -o %FILENAME%.tmp1
del /F/Q %FILENAME%.tmp0
ren %FILENAME%.tmp1 %FILENAME%.tmp0

binmay -s "E0 90 18 60" -r "C0 91 15 60" -i %FILENAME%.tmp0 -o %FILENAME%.tmp1
del /F/Q %FILENAME%.tmp0
ren %FILENAME%.tmp1 %FILENAME%.tmp0

binmay -s "B0 96 18 60" -r "90 97 15 60" -i %FILENAME%.tmp0 -o %FILENAME%.tmp1
del /F/Q %FILENAME%.tmp0
ren %FILENAME%.tmp1 %FILENAME%.tmp0
binmay -s "A0 90 18 60" -r "80 91 15 60" -i %FILENAME%.tmp0 -o %FILENAME%.tmp1
del /F/Q %FILENAME%.tmp0
ren %FILENAME%.tmp1 %FILENAME%.tmp0

binmay -s "F0 86 18 60" -r "D0 87 15 60" -i %FILENAME%.tmp0 -o %FILENAME%.tmp1
del /F/Q %FILENAME%.tmp0
ren %FILENAME%.tmp1 %FILENAME%.tmp0

binmay -s "00 91 18 60" -r "E0 91 15 60" -i %FILENAME%.tmp0 -o %FILENAME%.tmp1
del /F/Q %FILENAME%.tmp0
ren %FILENAME%.tmp1 %FILENAME%.tmp0


binmay -s "80 53 0F 60" -r "10 54 0C 60" -i %FILENAME%.tmp0 -o %FILENAME%.tmp1
del /F/Q %FILENAME%.tmp0
ren %FILENAME%.tmp1 %FILENAME%.tmp0

binmay -s "00 71 0F 60" -r "90 71 0C 60" -i %FILENAME%.tmp0 -o %FILENAME%.tmp1
del /F/Q %FILENAME%.tmp0
ren %FILENAME%.tmp1 %FILENAME%.tmp0


binmay -s "C0 9E 1A 60" -r "A0 9F 17 60" -i %FILENAME%.tmp0 -o %FILENAME%.tmp1
del /F/Q %FILENAME%.tmp0
ren %FILENAME%.tmp1 %FILENAME%.tmp0

binmay -s "89 FA 14 60" -r "5F FB 11 60" -i %FILENAME%.tmp0 -o %FILENAME%.tmp1
del /F/Q %FILENAME%.tmp0
ren %FILENAME%.tmp1 %FILENAME%.tmp0


binmay -s "2C C5 29 60" -r "6C C5 26 60" -i %FILENAME%.tmp0 -o %FILENAME%.tmp1
del /F/Q %FILENAME%.tmp0
ren %FILENAME%.tmp1 %FILENAME%_TSE105.exe
It's too bad that binmay can't save back to the input file.
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Last edited by Louva-Deus; 10-25-2015 at 05:31 PM.
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Old 10-26-2015, 03:46 AM   #114  
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Default Re: Latest Official Patch Releases For Steam Versions

By the way I forgot the instruction. You need to put the file "patch.bat" and the tool "binmay.exe" in Steam installation directory"Serious Sam Classic the First encounter\Bin". After that run patch.bat and copy file SeriousSam_TSE105.exe to the "Serious Sam - The Second Encounter\Bin" folder (v1.05).

Also you can then rename the file SeriousSam_TSE105.exe in SeriousSam.exe in the directory "Serious Sam - The Second Encounter\Bin"

Last edited by Alex.; 10-26-2015 at 05:11 AM.
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Old 10-26-2015, 02:25 PM   #115  
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Default Re: Latest Official Patch Releases For Steam Versions

I figured as much, but thanks for clarifying.

I am actually looking at making our lives a little easier. I have the source code for binmay. I'll see if I can make a version that will resave to the same file if no output is given.
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Old 02-21-2016, 10:25 PM   #116  
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Default Re: Latest Official Patch Releases For Steam Versions

How's the OpenAL integration going? Did it turn out to be too hard or something?
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Old 02-22-2016, 01:58 PM   #117  
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Default Re: Latest Official Patch Releases For Steam Versions

It's frozen at the moment, as there are many more important tasks.
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Old 05-05-2016, 01:58 AM   #118  
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Default Re: Latest Official Patch Releases For Steam Versions

The code of which .dll files in this 1.10 version is updated compared to the retail 1.07 version? Engine.dll only? Asking because I wanna do a drop-in update for my 1.07 TSE retail installation, and I don't know if I should replace anything other than the Engine.dll?
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Old 05-06-2016, 11:29 PM   #119  
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http://www.seriouszone.com/steamify
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